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The OA: Paradise
Hello Dwellers and Welcome to the Basement... It's Friday and we're kicking the weekend off with part five of my 'watch and review' of the Netflix Original Series 'The OA', with episode 5 of season 1 titled 'Paradise'!
THE GIRL WITH THREE NAMES
Hello Dwellers and
Welcome to the Basement, it’s Friday January 6, 2017, and first I
hope you all have a great weekend!
So let’s get down
to talking abut the fifth episode of The OA… titled Paradise… and
it’s quite clear we are in the second half of the story, not just
because this is the 5th of eight episodes, but because of
how the story played out over the course of this single episode. We
get a clear cut direction for the remainder of the series: Escape &
First up, HAP finds
another NDE-Angel , a Cuban Guitarist named Renata, who is more than
pleased to just let things be… but being a devious douche who is
going to get what he wants, breaks up the friendship between Homer
and Prairie by bringing Homer down to Cuba, exposing him to actual
‘life’ and ‘freedom’ for a bit in order to kidnap Renata…
while in the process getting Homer laid in one of the weird voyeur
scenes in a show or movie I’ve ever seen, because HAP is listening
in on Homer & Renata while watching via a remote Prairie moving
in rhythm with Homer’s actions in her cell, and then he pipes in
the ‘banging audio’ to basically shatter the ‘rebellion’ that
is taking place. Yeah HAP is one twisted son of a bitch.
All in this episode,
it was Scott to be gas / killed / revived repeatedly… and in a
desperate act to get out of it, he reveals to HAP that Prairie can
now see, and HAP accidentally kills him… and blames it on Prairie
when he dumps Scott’s corpse back in his cell. But this isw here
things gets a bit interesting, Homer and Prairie start doing their
sync-movements… with such a fierceness and ferocity that through
miracle, Scott is brought back from beyond, revealing that Prairie
was right all along, there are five movements to open a door to the
‘other dimension’ and he has the third… meaning Rachel and
Renata will end up with fourth and fifth, their path to escape is
there, but it’s gonna take time.
We also learn that
why Prairie was looking for 5 in stead of four, she’s going to
teach Buck, French, Jesse, Steve and Ms. Broderick-Allen the five
movements to open the door so that she can cross over to rescue
Homer, Scott, Rachel & Renata. This plays into what Prairie said
for them to pretend they trust her because at the end of the story
they will, because she is going to be putting a lot of trust in them
to not only believe her, but to learn what she has to teach them so
that she can rescue the others.
We don’t learn
anything new about the New Five, except that the guy guiding French
through his Scholarship process finds it odd he’s hanging with
Buck, Jesse, Steve & Mrs. BA and that French took it personally
that Homer would bang another woman considering the bonding with
Prairie over who knows how long at this point. Prairie did meet with
FBI counselor again, and HAP did have a visitor from a local sheriff
whose wife was dealing with ALS and wanted any kind of help from HAP
(who probably would’ve stuck the sheriff’s wife in a fish tank,
because this just screamed of ‘hey look there is something
redeeming about him!)
performance in this episode… I’ll give it to Brandon Perea as
French, who not only had to convey his characters anger of Homer’s
actions, but still trying to be ‘perfect’ and having to be the
over-worked son trying to do everything for himself and his family.
He has a great scene with Buck (played by Ian Alexander) wondering if
they ‘are the good guys’ because HAP was probably like them at
one point, and Buck points out you don’t just change ‘like that’,
and there is a sense of ‘you will you be what you are intended to
be’ being swung around with French. Also big credit to the
choreographer, cause the movements that Brit Marling and Emory Cohen
have to do in perfect sequence could not have been easy to learn…
Marling did co-write the OA…. So she probably had this all up in
her head, regardless it’s awesome stuff.
Hello Dwellers and Welcome To Comics From The Basement…
Comic Books that act as an expanded universe for a franchise seen only on TV, Video Games or Movies are pretty cool in my book.
They get to either bring back characters and concepts that were one and done, which provides familiarity and acts like a gateway to get non-comic readers a reason to pick up a comic. Which is the case of this weeks comic: Star Trek The Next Generation #36…
And yeah, I’ve had this copy for years since I don’t have the back cover any more and am Iucky to still have the front cover.
But as you can tell from the cover, it features the return of Ardra.
For those of you who may not know: Ardra was the antagonist in the season four episode, ‘Devil’s Due’, where the Enterprise-D responds to a distress call from a planet that was being tormented by a person claiming to be their Devil. Ardra in actuality is a con-woman who uses her knowledge of the planet’s culture along with devices like transporters, holograms a…
And while I rarely ever brag about in-game exploits, because I let the videos speak for themselves, I am rather proud of this. As you may know, I am a big fan of the game Paladins and have logged in over 370 hours since February.
Now one of the hardest achievements to get is 'Hard Carry' which is to kill more than 20 players on the opposing team during a Casual Siege match or in a Competitive Mode match, and I finally pulled it off with an unlikely character... Ash.
Ash is a Front Line character, AKA a tank... she has a moving shield that depending on the legendary card used moves and expires quick or slow, a forward charge that can knock opponents back, as well as an alternative fire mode to blast opponents back a good distance in an open map. Her weapon, a cannon, has 8 shots that does a fair amount of damage.
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It's Saturday September 16, 2017... and during my twitch stream of Mass Effect last night, I ran into the 'Graphics Glitch' that happens on all PC versions of Mass Effect that turns just about everything into a texture-less black blob. Of course knowing the game has been around for nearly a decade, I figured I would find something to fix this problem. I did so I am sharing those instructions with you here!
First open a Windows explorer window and go the file location:
Documents > BioWare > Mass effect > Config
Second, open the file BIOInput (you should be able to open this with any .txt editor like notepad)
Third scroll down to where it says Engine.Console
Fourth: type this below Engine.Console: ConsoleKey=Tilde
Save and close the file.
Launch Mass Effect... and press ~ to open the in-game console
In the console type: viewmode unlit'
-What this does is turns off the special lighting effects used for shadows and such.