Thursday, December 8, 2016

DC's Legends of Tomorrow: The Chicago Way

Hello Dwellers and Welcome to the Basement...

It's Thursday Night and we had a brand new episode of DC's Legends of Tomorrow, and so we're doing a little review of the mid-season finale titled  'The Chicago Way' (Season 2, Episode 8), plus I address the move of Legends to Tuesday nights  and try to figure out the best way to approach it.



QUICK NOTES
  • Mid-season finale, Legends returns on January 24th instead of staying on Thursdays, which just royally screws with my schedule
  • This episode was just a lot of fun, and we finally see the return of Rip Hunter, guess we know when Broadchurch finished filming... 
  • I like the idea of Mick having 'Snart' in his head, certainly adds an extra dimension to his actions.
  • Ray and Nate being basically the show's version of Step-Brothers was a bit funny, particularly with the pay-off being a reference to Sean Connery's 'Knife to a Gun Fight' line from the Untouchables film
  • We at last know what The Legion of Doom is looking for, the Spear of Destiny, so thus we have a race to find it first
  • I particularly liked Sara closing bit with Stein about them being family

Live From The Basement: Zheros (Lets Play & Review)

Hello Dwellers and Welcome to the Basement... 

Yes we are back with another live stream, this time playing a fun little beat 'em up called Zheros!  -- Watch live at https://www.twitch.tv/fredcasden




REVIEW
As you can tell, tonight I played Zheros a side-scrolling beat 'em up game released in February 2016 by Rimlight Studios, and to date it's their only game on Steam. 


Graphically, it's a nice looking game, fairly over the top designs for the heroes and robots. Unlike most games of this genre it isn't just going from left to right, there is a 3D element in play too as you can be heading up or down along a path as well, so it isn't quite linear, which opens the door for the a bit of exploring if it appears there are two paths you can take.The HUD is perfect in its simplicity, top par is your health, bottom bar is your energy (which is tied to the player's ability to block or fire a weaspon)

The controls are easy to learn, which is a huge plus, as some games tend to over-think the controlscheme a bit, though Zheros does have some control elements I don't like (the hold a button to charge an attack gimmick is something I truly hate, no matter the game). Playing normal difficulty, there is a nice even flow, where you have to learn and master all the basics, as knowing when to dodge and block can often be a determining factor being victory and defeat, by the end of the 3rd stage, a player should have all the basics down solid (at least in theory)

The music is where this game shines, as you can tell in the twitch replay, I was just bopping along to the sound track, it's that infectious! The sound effects are of a decent quality, the robots have little sounds they make when getting smack around which is a nice touch.

VERDICT
Though Zheros has very mixed reviews on Steam, I find it enjoyable for what it is, and since decent beat 'em games are not as easy to come by these days, I give this game my approval, and recommend you give it a shot!

The Real Ghostbusters: A Hard Day's Fright (Comics From The Basement)

Hello Dwellers and Welcome to Comics From The Basement...

This week's comic book review is The Real Ghostbusters: A Hard Day's Fright from Titan Books.




NOTES AND REVIEW
  • Back in the 1980s, there was obviously comics based in the popular animated series that spun out from the 1984 film… however while here in the United States, the comics were published by NOW comics… over Marvel UK had the license, and it was of the labels more popular titles in its stable, along with ThunderCats & Transformers. The best part was that UK not only got reprints of US content, but had their own exclusive content which they published in a magazine-style anthology publication starting in March 1988 and ran until March of 1992, for 193 issues, and had a nice format of having 3 to 4 comics, Egon Spengler’s Spirit Guide (an in universe detailing of the ghosts featured in the comic), and other features.
  • Now the first of these four digest was ‘A Hard Day’s Fright’ which has a publish date of August 2005, with an indication that it was printed in Italy, which makes this (and the three that followed it) the only things I have in my collection that was printed out of that country.
  • Though this is a trade collection, the cover is rather eye catching, with The boys coming out the back of the Ecto-One, with Peter, Winston and Egon firing their proton packs, while Ray looks like he got shoved out by Peter.
  • The format of this digest is a series of short comic tales, averaging two to four pages in length, with the occasional 8-page story (actually a single story broken into two parts, I’m guessing in the original printing for things to be featured such as the prior mentioned Spirit Guide). The stories are more comedic in tone, though the longer tales such as Ecto-X, are pretty good since they have room for a plot to develop
  • This collects stories from from issues 1-7, 9, 11, 19, 50 and 99 of the Marvel UK Ghostbusters run.
  • The artwork is a bit all over the place, due to the quite a few different artists working on the Marvel UK Ghostbuster comic in the 80s, some things are very detailed, others are more cartoonish, designs of the Ghostbusters and Janine can vary quite dramatically from one story to the next, but still everything comes across as it should, even with a few color-errors here and there.


VERDICT 
For that this is as a digest of Ghostbusters comics that is tough to find, it’s perfectly fine. The stories and artwork isn’t going to blow anyone away, but for Ghostheads it’s a fine addition to anyone’s collection.




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