Hello Dwellers and Welcome To The Basement...
It's MONDAY?! Um Yes it is! Regardless! Lets Play Star Trek Online!
Okay, why am I doing this today instead of tomorrow? Well for those of you who may not know, I am a wrestling fan, and the WWE Draft is tomorrow night, and there is also a simulcast taking place on the WWE Network as well as the USA Network, so I want to be able to get the full experience! Which means! We get to the next mission here in this series a day early, instead of doing it late on Wednesday!
This week's mission is Vorgon Conclusions, and this ties into where we were in the Future Proof arc with Kal Dano, the Vorgons are going after him and the Tox Uthat, and it's a chase through out time, we're going to the 27th Century, the 22nd Century where the Enterprise and the Tai'Kir (a Vulcan ship) is dealing with Tholians in the episode 'Future Tense' from season two, and then it's a jump to the 24th century during the the Dominion War and the episode 'The Changing Face of Evil' from Deep Space Nine when the Breen attacked Earth...
Of course the big villains here are The Vorgons, who debuted in "Captain's Holiday' from the Next Generation, in fact we are facing the same two Vorgons from that episode in this time jumping adventure. Their ships are among the toughest in the game, granted they are two centuries more advanced than my vessel... but then again I didn't exactly 'spec it' properly. There are three series of space battles, one in each century, but you only face the Vorgon ships in the first two. In the second, you also deal with the Tholians and in the third, you deal only with the Breen.
The ground portion (only in the 24th Century) is pretty brisk, the Breen are basically pushovers, though I ran into a bug where my crew got stuck in one room. The Vorgon are rather tough, nearly Elite Tactical Borg Drone levels of difficulty, but it is easy to walk through them. Target Ajur first, she is weaker and doesn't have a one-hit kill grenade that Boratus does. If your team comes with you all the way, you can defeat them without needing to re-spawn, because it's a simple divide and conquer aspect.
The 24th Century part makes me laugh, since I'm playing as a Romulan here... and there is no way a Romulan ship would've been near Earth during that point in the Star Trek time line, and when beaming down, the Starfleet personnel that are encounter don't even bat an eye at seeing a handful of Romulans... which makes me think they are just grateful for any help regardless of the source.
Story-line wise, we see the Envoy is 'healing' and Daniels is getting 'injured', as if time is flux, and we'll see more of that in the coming weeks.