Friday, July 1, 2016

This Week: Ghostbusters, Suicide Squad, Star Trek & More



Hello Dwellers and Welcome To The Basement… 

Let’s go over THIS WEEK With The Superheroes!


And we’ll start with new business… Ghostheads, the documentary on the Ghostbusters Fandom, will be debuting on Netflix in a couple of weeks, and I’m stoked for two reasons, one it’s going to show that Sony, Paul Feig, Melissa McCartney, Leslie Jones and just about everyone else involved with the new film and the promotion behind it are liars when it comes to the fans by turning the film into a political agenda, effectivley counter-acting the media blitz that has been done to label all male fans who take issue with the film as being ‘sexist basement dwellers’, and two being it’s going to be the one Ghostbusters film this year guaranteed to be enjoyed by fans. From footage that I’ve seen, Ghostheads shows the passion fans have for the franchise… if you don’t believe me, just look at the trailers for it.

Staying with Spook Central… According to the Hollywood Reported, the Ghostbusters in name only film is projecting to only pull in $45 million on its opening weekend. Compared to Ghostbusters 2, in 1989, which pulled in a little less than $30 Million (with inflation that’s about $59 Million)  that may look great… however the  schlock vest that has been used to mock long time fans cost $154 Million to make compared to the $25 Million ($50 with Inflation) it cost to make the sequel to the 1984 classic. For those who can’t do the math: the 1989 film made it’s money back in its first weekend and that was the year with heavy competition with things like Batman, Star Trek V The Final Frontier, Indiana Jones & The Last Crusade, License To Kill, Honey I Shrunk The Kids and Lethal Weapon 2.

It’s almost as if Sony and those involved with the new film should’ve realized that pissing off the fans was a bad idea! But nope, they want to make a political statement…

There is some reported debate with the running time for Suicide Squad, as Flixster and Fandango said it was about an hour and forty minutes (which sounds about right for your average August release to tell a tight, focused action story), but director David Ayer said that wasn’t true while not saying how long the version of the film that is being released in theaters is going to be. So the question here is… if the movie is going to run past the 2 hour mark, will it have the implied fun to make seem like it would be on par with Captain America Civil War, or will it drag down to the depressing depths of Batman V Superman: Dawn of Justice? Only Time Will Tell!

One thing that is for certain, the costume design for the DC Movie-verse version of The Flash looks down right atrocious when compared to its TV counterpart, it just screams of ‘hey we are throwing millions of dollars at this to catch up with Marvel’ instead of looking like anything that would appear comparable to the comics… or even the first Flash TV show from 1990

And speaking of the Scarlet Speedster, Tom Felton, who played Draco in the Harry Potter Films, has been cast to play Julian Dorn, who from press releases that I’ve seen is going to be a nosy-busy body who suspects there is more than meets the eye when it comes to Barry Alan.

It comes ‘full circle’ for Bryan Cranston, who may be best known for his role on Breaking Bad, but he’s return ‘home’, taking the role of Zordon in the Power Rangers remake… for those who don’t know, he voiced a couple of villains in the early years of the franchise… and it’s the only casting decision related to that film which makes any kind of sense in my view.

The next Batman Arkham video game appears to have found a home in development hell, as apparently progress on the game titled ‘Batman Return to Arkham has not been moving at the pace Warner Brothers Games has hoped and was to have seen a July released. With the issues the PC version of Arkham Knight and the fact this new game was  just supposed to be a remastering of Arkham Asylum and Arkham City, I won’t be surprised if this never sees the light of day.

Steven Moffat basically confirmed what I was stating for years, that season 7 of Doctor Who was terrible, granted for different reasons since he had a major workload between Doctor Who, it’s 50th Anniversary and Sherlock… I still think the idea of keeping the Ponds around for the first half of the season was a mistake, as the ‘Farewell Tour’ was terrible creatively and limited the amount of time that should’ve been to develop the character of Clara Oswald once the Impossible Girl aspect was realized.

And boy, did some of you over on the YouTube choose to roast me last week for being one of the few, the proud, the sane when it came to the Star Trek Fan Film Guidelines… but when I tell you that I’m right about something, better believe me, cause Potemkin Pictures has been making short films that fall within the guidelines for quite sometime. With decent character focused short stories, you get into the raw bones of Star Trek. You can check them out at www.potemkinpictures.com

Still, the fact that  Axanar Cult Leaders Alec Peters and Robert Meyers Burnett want to make a profit on what is basically their fault by making a documentary amuses me greatly… imagine if they did what they were supposed to do and make their fan film outright, all of this could’ve been avoided… but nope, ego got in the way, and CBS & Paramount reserved to right to stomp a mud hole on Axanar and walk it dry. Plus you have this fun little fact what Burnett posted, that anyone who contributes to it will be paid… guess the lesson wasn’t learned. And he wants to talk about artist rights… when there is this simple fact:  CBS & PARAMOUNT OWN STAR TREK! THEY ARE THE ONLY ONES WHO HAVE THE RIGHTS TO IT!

Hell, let me refer to something similar to this from 30 years ago, in issue 109 of Starlog Magazine, the position LucasFilm  took with Star Wars fans who tried to do this exact same nonsense was that if people want to do NON-COMMERICAL things to express their enthusiasm, they can’t say they are endorsed by LucasFilms. People could have fun, have their meetings, do their fan projects, but they could not says they are officially endorsed by the people who actually own STAR WARS or sell anything with the Star Wars trademark, and because (and I quote) ‘It’s not yours to make a profit from!’  And have you seen the guidelines for Star Wars fan films? Those are incredible strict, just saying.

But you know what’s sad… Axanar supports are just like Trump and Clinton supporters… they ruin everything for everybody… anyway if you want to stay up to date on the latest Axanar related news, check out axamonitor.com

And on that note, we’ll wrap things up here… tomorrow is Saturday, which means we’ll be going over yet another classic episode of Doctor Who!

Catch ya then!

Lets Play Sonic The Hedgehog 4 Episode 1


Hello Dwellers and Welcome To The Basement...
Lets Play Sonic The Hedgehog 4! 
 
Well that's what the video is for (ha ha), but seriously, last week I took a quick look at four Sonic games, going through the first stages, and now this week, I did an extended 'Long Play', botches and all of Sonic The Hedgehog 4 (Episode 4).

And let me say this is the PC version of the game, which got a 60% rating on GameRankings, while the other versions of the game for PS3, X-Box 360 Wii all averaged in the mid 70s. I'm not going to use that as an excuse, I'm just stating which version I was playing. Also I didn't go into configuring the game for my PC, so the settings are pretty much at default

So the game itself, was the first Sonic 2-D Sidescroller in quite a while when it was released in 2010, and it is a gorgeous looking game, and the controls are decent, my own clumsy nature and lack of reflexes are certainly not the best examples of how smooth the game can play be. The music is nice but forgettable, there is no hook that would make you remember certain stages.

Speaking of which, whoever designed these stages needs to be smacked around, because they are some of the most overly complicated levels of a side-scroller I have ever seen with elements that had me nearly going into full 'Angry Video Game Nerd' territory. During the gameplay up through the the 2nd act of Casino Street Zone about how 'easy' it was to rack up extra lives....getting about 28 at one point... and then the 'death trap puzzles' started popping up and the bait and switch of thinking you might be near the end only to realize you still have a long way to go. There are often times no clear direction on where you need to go, and some 'puzzles' are too complicated for their own good, not to mention the 'leap of faith' aspect of some jumps, and blind movement where you get thrown into enemies and 'pray' you're in spin-ball mode, cause other wise it's good-bye rings.

Somethings were sweet such as the nostalgic enemies... but then you have Robotnik / Eggman's battles, the first two were directly rips of the first boss from Sonic 1, and the second a rip from Casino Night in Sonic 2... the third one... recycles the most overused boss encounter of the Sonic Franchise the 'Chase' through the Lost Labyrinth, with a second half that doesn't make any sense to me.

Don't get me wrong, I had fun playing the game... despite not knowing where to go, other than 'to the right', there is enough room in the stages that makes it feel like you can explore a bit, there are some cute elements like balancing on top of a boulder that certainly takes some getting use too. And while I hate the Special Stages from Sonic 1, the revamped version in this game is pretty easy to get use to (managing to pick up 3 Chaos Emeralds... mostly by accident) . But at the same time, if I was to compare it The first 3 Sonic Games (combing Sonic 3 & Knuckles), Sonic 4 has a vibe of just trying to hard. Next week, I may take a crack as Sonic The Hedgehog 4 - Episode 2, to see what changed from this one to that!
















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