Monday, April 11, 2016

Thoughts on Ed Snider

Ed Snider - 1993-2016
Hello and welcome to the Basement...

As you go through life there are certain things that you become use to seeing or hearing, that they become almost symbolic, a representation of something else. In the great Philadelphia area, we've had a number of folks who became that, such as Harry Kalas being the voice of the Philadelphia Phillies.... and Ed Snider the founder of the Philadelphia Flyers.

And sadly, it's Mr. Snider I'm talking about today, as he lost his battle with cancer and passed away just days after the Flyers fought their way into this years Stanley Cup playoffs.

For me, in terms of sports executives, Ed Snider has been the one I've been use to seeing, whether is was seeing him being interviewed, reading about one of his organizations (i.e. The Ed Snider Youth Hockey Foundation),  it wasn't often that he wasn't the topic of conversation. He had an impact on sports in this area, as he owned the Spectrum, planned for the eventual building of the CoresStates Center (now the Wells Fargo Center), was apart of what launched Comcast SportsNet in Philadelphia...But most importantly, he brought hockey to Philadelphia with the Flyers. Okay a slight exaggeration with that statement, but Snider has been dubbed the spirit of the Flyers and it was so common to see him in a Flyers jacket.

With all the shakeups that come associated with a sports franchise, having that one person always there and knowing they were before you were born, gives that impression that they will always be there.

That being said, thank you Mr. Snider for everything you've done...

Let's Go Flyers!

Lets Play Star Trek Online: Taking Care of Enemies

One... more... frakking... system patrol... GAH!
Gameplay video at the bottom of this post!

Hello and Welcome To The Basement... and this week's Lets Play Star Trek Online...

The Alliance needs more help if it wants to succeed against the Vaadwaur...and making packs with the other races in the Delta Quadrant is the best way to do that, and our job is to go out there and show the value of cooperation...

At least that's basically what we're told by Commander Mena... instead what we get a mish-mash of missions with only one having real ties to main story. Since we were at the bottom of the map following Revolution the smart thing to do was to start from the southern point of the mission and travel northward... seems logical right?

Well lets just say, things go wrong right from jump street when we head to Wyanti System, where we run into a disabled Turei ship who wants us to transport a prisoner. Okay no problems... beam the guy to brig and meet up with a Benthan ship right? Well no, these Turei steam some parts from my ship, and jump to under-space...obviously we have to pursue them... and thankfully the Turei ships are rather weak combat wise, four waves and then facing the thief vessel, which upon being disabled, surrenders. A choice is given to let them live or wipe them out... I elected to let them live... and this is where things go astray. Upon leaving the system... I ended up half way up the quadrant, which meant instead of going north, I was heading south.

The good news is, this placed the ship where Rai Sahen has a mission assignment, but first, we hit the Tekara system... where we get more of Captain Janeway's 'impact of doom' on the Delta Quadrant. In this case with the Malon she 'inpsired' to be more environmentally friendly... and those that are, are persecuted by those on their home world. This is more of a 'defensive' mission and the good news is, that the Malon you're protecting have defenses that pack quite a wallop, making this a walk in the park.

Then it's off to the Grennen system to meet with Sahen for the one part of this that ties in with the main story. A group of Vaadwaur want out of the war, and want amnesty so that they can start a new life. They also are willing to trade a map of under space tunnels as a sign of good faith. Before a decision can be made, enemy Vaadwaur forces arrive, but this is a case of having allied ships around, and so the bad guys are wiped out in short order. A choice is given on how to deal with the Vaadwaur refugees to either send them back or give them amnesty... I went with with the amnesty choice cause it seemed like the right thing to do. Eldex won't be happy, but if people don't want to fight, might as well get them out of the way.

From here it was down to the Kinder system (or as I read it the Kimber system), and we're instantly recruited by a Hierarchy ship to act as escort for a few freighters. The Malon attacks, but not in large numbers where it would be a problem to deal with them. Pretty straight forward, keep the freighters in one piece.

The final part of this mission is the Panrsaka system... and this is a bit more difficult, first off you get ambushed by Hirogen, who agree to 'hunt' the Vaadwaur with you instead... seems simple enough. Btu the difficulty comes when you and a handful of Hirogren ships are double waves of Vaadwaur vessels, and while the Hirogren ships that join the battle hold their one, the one that we communicate with is pretty useless. Expect to have to re-spawn once or twice.

This this is the last system patrol bundle of missions... and next time out, it's all our war with Takedown!



Borderlands & Smite Clips

Here are highlights from my November 20, 2017 broadcast that featured Borderlands & Smite Support This Channel By Shopping  At A...