Tuesday, April 5, 2016

WWE Hall of Fame Yay Or Nay - Sean Waltman


Is the man who was the 123 Kid and X-Pac worthy of the WWE Hall of Fame?



NOTES AND SCRIPT

Hello and Welcome to the Basement... and welcome to WWE Hall of Fame - Yay Or Nay?

In this weekly series I'll be giving my thoughts and opinions on the case for, or even the case against certain folks going into the WWE's Hall of Fame. I also intend to focus more on men and women who have not been associated with the company as a full time participant in quite a long while.
As with the case with our first subject, Sean Waltman aka the 123 Kid, Syxx, X-Pac, and about a dozen other names.

Career Summary:
Debuting in 1989 at the age of 17, Waltman is one of the first notable 'independent' wrestlers to break through to the WWE following the collapse of the final territories, making his mark in particular in a series of matches with Jerry Lynn, with his career nearly ended in 1992 thanks to being on the receiving end of a high risk move being performed. He was advised to give up wrestling, but of course he didn't.

In 1993, he got his big break, earning a contract with the WWE, and of course he became a made-man thanks to an upset victory on Razor Ramon on May 17th of that year. That alone cemented Waltman's place in the WWE, as that victory has been shown countless times over the past 23 years. Over the course of the next several years, Waltman was the plucky underdog, since he was quite smaller than the roster at the time, serving as a solid performer that could work the main events, open the show or work the midcard. He wasn't the central star, but his role and versatility kept him on the show.

Granted he got a bit lost in the shuffle towards the end of his first WWE tenure, but a jump to WCW in 1996 injected new life into his career. Being called Syxx and joining the nWo, Waltman ended up with the sleazy-scuzzball look that he's been sporting ever since (with rare exceptions).  His time in WCW saw  work with the lights of Eddie Guerrero, Dean Malenko, Chris Jericho, Rey Mysterio, and other similar sized guys that allowed for him to wrestle more on equal grounds instead of being undersized. However injuries caught up with him and he of cours ended up being fired via Federal Express in 1998.

Circumstances with injuries to Shawn Michaels allowed for an opportunity for Waltman to come back to the WWE that same year, where his career was really cemented upon being associated with D-Generation X. It was during this period where Waltman would see his highest popularity as he returned to the role he had during his first run, being a bit undersized and the underdog, working an occasional main event, opening a show or just having a match in the midcard, working against the likes of Jeff Jarrett, D'Lo Brown and The Rock.

In 1999, Waltman arguably reached his peak with a feud with Shane McMahon, losing to him at WrestleMania 15... and then teaming with Kane, as the odd-couple misfit tag team.

However things took a bit of an odd turn for Waltman.... in late 1999... he turned heel again.. and a new 'phenomenon' was born... 'X-Pac Heat', as in the fans booing someone because they did not want to see them that regardless of their role or performance, and during the rest of his time with the WWE, Waltman never escaped it, which lead to him getting lost in the shuffle, with little to no character direction, and being the only guy universally disliked during the the Invasion story line of 2001. Waltman would remain with he WWE until the Summer of 2002 before leaving.

Over the course of the past 14 years, he has worked with a lot of independent companies, being a solid part of many different rosters, and despite rumors saying he will and his rather young age, never would wrestle for the WWE again.

His championship resume is solid, with WCW Cruiser-weight and Tag Team gold, WWE European, Light Heavyweight and Tag Team titles to his credit, plus championships with various other companies.

The Verdict:

What Waltman has on his side is that he was a big part of Monday Night RAW in it's early years and the Attitude Era, plus his time with the nWo in WCW, in many ways, he's the perfect way representation of the 1990s as a decade. So I'd say he should get into the WWEHall of Fame... at some point.

As stated, he's rather young... he's only 43, and still fairly active, in fact I would not be surprised if he gets a part-time run with the WWE in the near future,  so it may be a couple of years before he actually gets enshrined.

Of course this is just my opinion on the matter. But what do you think? Is Sean Waltman worthy of being put into the WWE Hall of Fame?

Lets Play Star Trek Online: Revolution

You say you want a revolution...
Hello and Welcome to the Basement...

First off, big congrats to the Villanova Wildcats in winning the NCAA 2016 Tournament in defeating North Carolina, who were my original pick.... but Villanova does represent my home region, so there is some pride here locally!

That said, let's get this week's mission, 'Revolution'....

Commander Eldex is ready to help, and he has a cunning plan, but he only wants to work with the player's characters... cause why not... the player's character is the most competent commander in the universe... he / she is all Ensign Munroe levels of awesome at this point (play to: Star Trek Voyager: Elite Force to get the reference). The mission begins in the Molinya system, and depending on if you went top to bottom when it came to 'Better with Friends', the journey to the start point will be very short.

This mission itself... is a bit... quick paced actually. First you need to get control of a Hirogen ship, it's a brief space battle, consisting of a Battleship and a pair of escorts. You'll blow through them easily. You then beam over to the disabled Hiogren ship, and take care of a few enemies, You're going only with one Bridge Officer, but don't worry Seven of Nine will be with you... it's much better than the force being with you believe me. Wipe out the handful of Hirogren bridge officers, following the instructions on how to get the needed console, and you're done within a few minutes. It's quick.

Things then get a little fun, you beam up to a Vaadwaur ship, and it's fun little escort to pilot. Sadly, a Benthan ship arrives, and if you know Star Trek Online, the ship your in has a warrant on it. Disable the Benthan Ship... and here you get to establish something about your character, you can side with Eldex and blow the Benthan ship up... or agree with Seven to let them live...regardless, the Benthans are doomed. Siding with Seven does mean she's ticked at Eldex.

You then warped to the Kartella System, and you're doing a standard approach. They have increased security, but it's just cruising along. This is a danger of overlapping dialog here depending on how past you're traveling. If you're speeding through, the running dialog between Seven and Eldex could end up over lapping with the important big box dialog. Nothing important is said here other than that Gaul has the nerve to be planning something big.

Once you're in orbit, you transport down with 3 bridge officers and Seven, and you're disguised as Vaadwaur... while you and your crew look rather generic... Seven's holographic disguised has her with blond hair and Borg implants. Cute. The first port of this is heading to the marked points on your map to set up recording devices and disruptors that will knock the blue gills out of the infected snake heads. You are then prompted to set up a Broadcast repeated, but then are discovered, but in a cut scene, Seven disables the guard.

From there go to marked point to wait for the conference to begin... Gaul avoids the distruptors, but the truth is revealed, as the blue gills in Gaul's generals are forced out of their bodies, and the sight broadcasted across the quadrant... the Vaadwaur are now split. It's a very well done cut scene that shows a key turning point. Once it's done, fight your way to the beam in point to return to the Vaadwaur ship.

Eldex you to take him to a space dock as the other Vaadwaur are fighting each other. Don't worry about being attacked. Upon confirming that the truth was broadcasted, you are then attacked, but it's a quit battle, and then Eldex tells you to leave, get the hell out of Dodge (or Kia... or Lexus...) to a warp out point, you then return to sector space to turn in the mission.

This is indeed a very straight forward mission with no chance of failure, and it advances the story, while setting up the final leg of the Delta Quadrant missions. The Vaadwaur are divided, Eldex is now directly opposing Gaul...

But before we get to an epic final battle... we got another set of Sector Block missions to do... but that will be done next week...




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