Monday, March 7, 2016

Lets Play Star Trek Online: Capture The Flag Into The Breach

So a day earlier than normal, we have a new 'Lets Play' for 'Star Trek Online'... and it's a botched recording, as the game crashed on me at the very end of the mission 'Capture The Flag' which basically saw the Super Vaadwaur get knocked into the Singularity Core of the Lleiset.

Anyway, the mission opens as a rescue opperation, the Vaadwaur have attacked a group of Alliance vessels, and my ship along with the Lleiset are sent in to save the day. To speed things along, when a ship is rescued they join the battle, thus making the space combat easy as pie. However, the Lleiset gets boarded, and so we head over to fight off the invaders, fighting all over the Lleiset (corridors, sick bay, the armory, engineering) and close quarters is just awesome and makes for great visuals.

The before mentioned 'Super Vaadwaur' is a key point in this portion of the game, as it starts to call back to an season 1 episode of Star Trek The Next Generation... which we'll talk about when it's totally revealed within the game. (Those of you who played the Delta Rising missions know already... but for anyone who comes across my blog, don't want to spoil things too much!)

Now as I said, the botched recording aspect of the mission ending, led me to include 'Into The Breach', a group mission that... well... shows off some huge limitation of a Schmitar... as the turn rate and stopping distance makes it extremely difficult to keep pace with ships with brisk-sharp turning cycles and whose size doesn't lead to momentum carrying them forward in a confined space. Still 'Into The Breach' is basically STO's 'Blow up the Death Star' mission. It's a lot fun with ships that can turn and stop on a dime.

Still its two for the price of one thanks to a foul up! Enjoy!

Comics From The Basement - Secret Weapons #4

This week I review Secret Weapons #4 from Valiant Comics!

VLOG VERSION



BLOG VERSION

Welcome to the Basement...

Last week I said we were going to go over something more 'actiony'... not sure if that's a word, but this week's comic is a bit more action oriented... but last week's comic had a lot of action and I'm digging myself a hole aren't I? Anyway, this week's review is Secret Weapons #4.

The Publisher of this particular comic is Valiant Comics, which I talked about very briefly when I did a 'Linkara' styled look at Quantum & Woody #1 several months ago... but that was when the company was purchased by Acclaim and the quality went down hill. This comic is from Valiants first run, where they were know for being more expensive than Marvel and DC... but the artwork and writing more than make up for the price.

Now let's talk about Secret Weapons... a series published in 1993, it was a team-book, bringing together some of Valiant's stable of heroes together, such as Stronghold and Livewire, as spin-off of the Harbingers series, to combat the evils that threaten the world.

So let's start to the break down shall well?

Plot: After being drugged while out on date, Stronghold grows to monstrous size because he cannot controlled his powers of matter absorption and it threatens the entire east coast. This is the kind of plot comics are known for... it's totally ridiculous and off the wall, and straight out of the silver age.

Writer & Artist: Joe St. Pierre did the pencils and wrote the book... and he's more known for his art work than he is his writing. and this is actually the only comic he wrote that I actually read, so keeping that in mind, he certainly told a compelling story, where there was sympathy for the main character, and realizing the danger of the situation. And since he did the artwork, the artwork supports the story, probably one of the few times where a person doing both sides of a comic works out very well.

Positives: The art work is gorgeous and the story is well written. One of big strengths of Valiant comics prior to being bought by Acclaim, was that every character looked realistic in terms of their build and design.

Negatives: Now here's where the shoe drops... because we St Pierre did both the pencils and the writings, this is a comic that is an example of 'missing backgrounds', having just a color gradient in it. And... the plot as I said before is right out of the silver-age: he'll keeps absorbing and growing until there is nothing left or until he explodes.

Weirdness: The actual point of drugging Stronghold is to expose the dangers of 'super-powered' beings, a plot device we'll be seeing in Superman v Batman Dawn for Justice, and has been a central plot point for Marvel's X-Men and Civil Wars story-lines... however the weird lies in the fact that comic ends with 'society not caring' about it... and wanting to know more about things like the OJ Trial, Tonya Harding and Joey Buttafucco... America was weird back then.

Recommendation: This is a tough one... but I don't recommend this comic out right. If I thought this was Valiant Comics at its best... I would've said yes, but the dated plot makes this comic totally skip-able, unless you're collecting the Secret Weapons series. However if you do want to check it out, Comixology.com has it.

Next Week: We're Going To St. Canard... Where He Is A Terror That Flaps In The Night

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