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The Rogues: New Years Evil #1
Hello Dwellers and Welcome to the Basement...
It's New Year's Eve and I'm trying to catch up on things I had scheduled for this week in one day, and we're kicking off with this weeks comic book review: The Rogues: New Years Evil #1 from DC Comics!
RAMBLINGS OF A COMIC BOOK FAN
Hello Dweller and
Welcome to the Basement…
And Happy New Year…
As you may now, I’m
pretty much limping into 2017… as I try and get done many of things
I had scheduled before an unwanted trip to the hospital sideline me…
and so we’re going to get the ball rolling with this Week’s Comic
From The Basement… with The Rogues: New
Year’s Evil #1 from DC Comics
Which leads to a
question… who are The Rogues… they are basically the blue-collar
criminals, those who rather just commit minor crimes and instead of
taking over the world, they mostly are members of The Flash’s
gallery of bad guys, often consisting of characters like Captain
Cold, Mirror Master, Heat Wave, Trickster, Weather Wizaerd, Pied
Piper & Golden Glider… and if you’ve seen The Flash on the
CW, these names are obviously familiar too you. Their first
appearance as a team was in The Flash #155 back in September 1965…
over the years, the team has seen members come and go and by the late
90s there was a fairly even status quo established, such as moral
code of conduct between members… and have time have acted as heroes
when it was in their best interests.
Now back in in the
late 1995s, DC did a little event series called Underworld Unleashed…
in which Captain Boomerrang, Captain Cold, Heat Wave, Mirror Master
and Weather Wizard were offered a deal for real magical powers
instead of their familiar tech-based abilities by Abra-Kadabra in
order to unleash the demon Neron on earth, killing all five in the
process… they were not told this part of the deal… as hell was
basically unleashed on Earth for a bit… Neron was stopped, and they
are eventually returned to the land of the living thanks to The Flash
Now with that
half-ass backstory out of the way, let’s get to this weeks comic,
‘From The Page of The Flash: The Rogues: New Year’s Evil #1,
which is as far as I can tell, the first time the group ever had a
The story: Taking
place after the Three Of A Kind story line in The Flash/Green
Arrow/Green Lantern books and called ‘Men & Gods’ , this
comic sees Captain Cold, Mirror Master, Heat Wave, Captain Boomerrang
, Weather Wizard breaking into a temple of Meshta, and Heat Wave is a
bit reluctant considering the status of their souls and are looking
to get something to keep Neron from taking their souls… but it
turns out instead part of the The Trickster’s plan to make sure the
son of an old friend is kept safe, and with the help of the Pied
Piper… these Rogues do battle again against Ahrynu and Neron… in
order to get Neron off the Rogues back as well as making sure Nero
leaves the Meshtra Temple and those involved with it alone.
The Verdict: The
artwork in and of itself its totally fine, and the story flows nicely
with just enough backstory given to allow anyone who just grabbed
this issue at random to understand the circumstances, such as The
Trickster being somewhat on the side of justice at the time, and Heat
Wave being inspired to stay behind to become a monk at the end of the
story. It’s a light easy read that wraps up some details while
opening the door for new stories with these characters.
Next time in The
Basement: It’s back to Tank Girl with Tank Girl Carioca #3 to wrap
up my look at that mini series.
Hello Dwellers and Welcome To Comics From The Basement…
Comic Books that act as an expanded universe for a franchise seen only on TV, Video Games or Movies are pretty cool in my book.
They get to either bring back characters and concepts that were one and done, which provides familiarity and acts like a gateway to get non-comic readers a reason to pick up a comic. Which is the case of this weeks comic: Star Trek The Next Generation #36…
And yeah, I’ve had this copy for years since I don’t have the back cover any more and am Iucky to still have the front cover.
But as you can tell from the cover, it features the return of Ardra.
For those of you who may not know: Ardra was the antagonist in the season four episode, ‘Devil’s Due’, where the Enterprise-D responds to a distress call from a planet that was being tormented by a person claiming to be their Devil. Ardra in actuality is a con-woman who uses her knowledge of the planet’s culture along with devices like transporters, holograms a…
And while I rarely ever brag about in-game exploits, because I let the videos speak for themselves, I am rather proud of this. As you may know, I am a big fan of the game Paladins and have logged in over 370 hours since February.
Now one of the hardest achievements to get is 'Hard Carry' which is to kill more than 20 players on the opposing team during a Casual Siege match or in a Competitive Mode match, and I finally pulled it off with an unlikely character... Ash.
Ash is a Front Line character, AKA a tank... she has a moving shield that depending on the legendary card used moves and expires quick or slow, a forward charge that can knock opponents back, as well as an alternative fire mode to blast opponents back a good distance in an open map. Her weapon, a cannon, has 8 shots that does a fair amount of damage.
The thing is... she's not really built to rack up deaths, as she wears down the enemy's tank shields which allow fla…
It's Saturday September 16, 2017... and during my twitch stream of Mass Effect last night, I ran into the 'Graphics Glitch' that happens on all PC versions of Mass Effect that turns just about everything into a texture-less black blob. Of course knowing the game has been around for nearly a decade, I figured I would find something to fix this problem. I did so I am sharing those instructions with you here!
First open a Windows explorer window and go the file location:
Documents > BioWare > Mass effect > Config
Second, open the file BIOInput (you should be able to open this with any .txt editor like notepad)
Third scroll down to where it says Engine.Console
Fourth: type this below Engine.Console: ConsoleKey=Tilde
Save and close the file.
Launch Mass Effect... and press ~ to open the in-game console
In the console type: viewmode unlit'
-What this does is turns off the special lighting effects used for shadows and such.