Hello Dwellers and Welcome To The Basement...
Every so often, someone brings something to my attention, and I've been lucky so far that I've been presented with some quality stuff... and that string of success continues when @codybye over Twitter made me aware of a game that is trying to raise funds over on Kickstarter, 'Tyler: Model-005' (Click Here For Kickstarter Information).
The game premise as presented is that Tyler awakens after being deactivated for a long period of time, and has to find his creator. Pretty simple and basic, you don't need big over the top stories and stuff, just present a nice premise like this and you can hook people in.
Now the angle with the game is that Tyler is a robot who is only a few inches tall, and thus our everyday world (or that of the 1950s) to him is ginormous in scale. Now maybe it's because I just finished going over Doctor Who: Planet of Giants last week, but I feel this game hits on some of the 'big challenges' that could associate with trying to get around in a big world, which adds a lot of charm, and presents unique ways to look at things.
Graphically, the demo is freaking gorgeous. I played it in 'windowed' mode, and everything is so beautifully detailed. Hell there are some main stream games that don't look this good. Once you get out of the tutorial level and into the house, you can see those little every day details that we would never notice in real life, presented nearly flawlessly. Again, this is the DEMO. There is great lighting as well, certainly helping create an atmosphere but also playing a key part in the game play, where if you go into dark area,s Tyler shines a light, but it drains his power, and if doesn't get to where there is light (any kind of light), he dies. So there is an incentive to always be aware of your surroundings.
Sound wise, the background music sounds great, kind of soothing, you are aware of it, but aren't distracted by it. The opening theme fits the time period of the early to mid 50s nicely. Sound effects are okay, and the voice over work from what I heard is well done.
The controls.... now keeping in mind this is a demo that I was playing, I had some issues with the control. I could navigate fairly easily with the WASD keys, however turning involved using the mouse, and I admit I've always struggled with that various games, but it is difficult to line up Tyler to get him to go in a general direction. The mouse buttons serve to attack, but some key commands didn't always seem functional, in particularly R to pick up items! The good news is that the game did recognize my gamepad, so using the left and right analog sticks made moving Tyler easier, but still need the keyboard for various commands, it seems like not all the individual controls are mapped out yet.
Verdict: Tyler Model 005 is a game with a lot of promise and potential, just going by the demo I played, there is a lot to be excited about, with the only real gripe I have is using the mouse to turn and the keyboard commands for things like picking up items not working.