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Sunday, July 3, 2016

Alex Kidd in the Enchanted Castle - Lets Play & Review


Hello Dwellers & Welcome To The Basement!

Last week, I did the 'retro-look' at four Sonic The Hedgehog Games released for the Genesis back in the 1990s, and I figured why look at my classic games, after all, Steam has 5 packs of Sega Mega-Drive & Genesis Classics, and so it could be fun to look back at what-once-was. And for the sake of simplicity, why not do the games in Alphabetical order? Sounds like a plan to me! At least it did when I got the sudden idea for a 'Sega Saturday Night'... or a 'Sega-Day Night?'... yeah that's a terrible name... which I might call this series

Anyway, this weeks game is Alex Kidd in the Enchanted Castle, which was released in February of 1989... my brother wasn't even born yet when this game came out, and I will admit, I did not play this game until tonight. So for me, it was a totally new experience. The game (via a PC), looks pretty good, and the sound quality is decent, and there is a slight learning curve with the controls, (since I did not bother to review the controls before hand... and I'm using a Logitech F310 controller, so figuring out what button is what took some time to figure out and feel comfortable with).

The game-play itself is very straight forward, you play as Alex and you go through each stage, avoiding / defeating enemies to get a rice ball at the end. Yes a rice ball. If an enemy touches you, you die, and either start at the beginning of a level, or if you're lucky, at a check point. You get 3 lives, and can find additional lives in chests (which can contain necklaces, coins or are booby-trapped with bombs).

 There is a reoccurring element  of 'rock paper scissors'  as you can enter certain buildings to 'gamble' to win coins or items playing this TOTALLY RANDOM GAME... and here's the kicker, the one boss battle I came across... this is you play them... Rock... Paper... Scissors. Considering the one hit death factor, I can understand it... but it's a random element, if you lose to the boss, you don't get a second chance, you go back to the beginning of the stage and have to work your way to them again.

But at the same time this game can be addicting, with there being multiple ways to get around enemies and make your way to the end of the level. Even when you die, you can learn from your mistakes and make progress... and if you have enough in-game currency you can continue.

You read that right... you need money in game to keep playing if you run out of lives... in fact you need 800 for a continue and a fresh set of lives, the best part is, the game will continue at the beginning of the stage you were last at, or if you're lucky, at the last check point. So going after chests and defeating the enemies is incredible important, because that is how you get the currency... it's certainly a very different method compared to most other side-scroller games of the late 80s and early 90s., and since there is no time-limited on the stages, you have plenty of time to explore.

So here's the verdict: it's a nice game from the late 80s that you can get progressively better at the more you play.