|Missed The Live Stream? Click Here!|
The year is 1939...
A Mr. Smith has tasked Professor Henry 'Indiana' Jones Jr, with finding a lock to match a key he happens to have... but it's all apart of plot... for Mr. Smith is Klaus Kerner of the Third Reich and they are searching for the lost City of Atlantis! This my friends is how the adventure that is Indiana Jones and the Fate of Atlantis begins....
Release in 1992 (on floppy disk and later CD-ROM with audio) from Lucas Arts, this is one of my all time favorite computer games. I have a real soft spot for the classic Lucas Arts games like this, Indiana Jones and the Last Crusade, Day of the Tentacle and Sam & Max Hit The Road, the simple but effective point and click, puzzle games were things that quite grew on me... and something I remember how to play (as you can see in the replay video of a live stream covering the first third of the game over the period of two hours while going for the 'team path')
So what is it about this game from 24 years ago that makes it worth playing? Well for one it is an Indiana Jones adventure, it has the look and feel of something grand, even if the graphics don't really convey it, the story tells it wonderfully.
There is a lot of replay value, with various dialog choices that have different reactions, plus there are three different paths, one a team path with Sophia Hapgood, one where Indy is solo and is heavy on the puzzles, and one where Indy gets into fights along the way. While each path starts and ends the same, the middle portion of the story varies.I personally prefer to Team Path, because Sophia and Indy have great chemistry as characters, and when you think about it, all the Indiana Jones films see him with a sidekick. Plus it means taking breaks for some side-conversation and getting insight on what to do.
Adding to the replay value is the 'random' factor, as if you play through the game once and play through it again with the exact same choices, some events happen slightly differently, such as herding the jungle rodent towards a snake (why did it have to be snakes) sees the rodent start off at a different point every time, the collection where the Lost Dialog of Plato is found varies not to mention the location (It could be in a wax cat, in a tipped over book case, behind a totem pole), what the shop keeper would wand in a trad for a Squab on a Stick and the combination of the Sun, Moon and World Stone can change.
And because of all these things, I think the game has aged very well and the same could be said for a lot of the Lucas Arts point and click games. It's why I hope at some point more of them get ported to Steam at some point, because these are games that should be experienced and enjoyed in this day and age.